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Adjunct Faculty: Computer Media Technology (Game Engines)

Job Description

About Bunker Hill Community College:

Bunker Hill Community College (BHCC) is a multi-campus institution with vibrant, urban campuses in Boston, Massachusetts, in nearby Chelsea, Massachusetts, and at several satellites and instructional sites throughout the Greater Boston area. The largest of the 15 community colleges in Massachusetts, BHCC serves some 18,000 students annually, focusing on holistic student services to ensure student retention and persistence. The College offers certificates and associate degrees, early college and dual enrollment, non-credit community and corporate training, and industry-specific training programs. BHCC is the 8th most diverse higher education institution in the United States, and is an Asian American and Pacific Islander Serving Institution. Bunker Hill is also a Hispanic Service Institution, defined as an institution that has an enrollment of undergrad full-time equivalent students that is at least 25 percent Hispanic students. Approximately 1000 international students attend from 100 countries, speaking more than 75 languages.

Living in Boston

Boston prides itself on being one of the most livable cities in America. Twenty-one diverse neighborhoods offer more than 600,000 residents the opportunity to taste, touch, and experience things from all over the world. Neighbors benefit from exceptional medical facilities, vibrant neighborhood business districts, and a solid network of parks, community centers, and libraries. For more information about Boston go to: http://www.cityofboston.gov/residents.


Job Description:

BHCC is seeking dynamic adjunct faculty to teach in the Computer Media Technology Department beginning Spring Semester.

CMT-232 Game Engines (In-person) Wednesdays, 8:30 AM - 9:45 AM

This course will present the concepts and methods associated with utilizing Game Engines as the finished product tool for creating and delivering computer-based games and simulations. Game Engines bring together the ability to deliver real-time rendering with the added flexibility to control the game/simulation lighting ambience, terrains, physics, audio integration, programming, and real-time networking.


Requirements:

  • Bachelor's Degree required. Master's degree preferred or substantial relevant experience.   
  • If applicable, a portfolio of professional work that demonstrates skills.
  • Commitment to advancing equity and access in the classroom.  
  • College teaching experience, especially at community college level, preferred.  
  • Proven ability to work with a diverse faculty, staff and student population. 


Additional Information:

If applicable, a portfolio of professional work that demonstrates skills. Please be sure to explain your role.

Salary: $1,291.00 Per credit hour

Effective Date: Spring semester, open until filled.


Application Instructions:

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Please be sure to address the Required Qualifications in your documents.

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